π§How to configure
Disable boots in certain world
DisabledWorlds:
- gameworld #World name
- nether_world #Another world nameAn infinite number of worlds can be entered.
Costomize selector entity
Selector:
Name: '&3&lBoots selector' #Name of the entity.
Entity: VILLAGER #Type of the entity.
Baby: false #The entity should be a baby if possible.
Actions: #Actions that are executed.
- '[MENU] bootsbrowse'Create, remove ore edit boots
Assign boots
For example, after you have created new boots, you have to give them to the player. To do this, you can use the integrated GUI (menu) function to assign boots to a player by clicking on them. To do this, open the Menus folder in the EffectBoots folder and either create a new menu or edit an existing one. If you have created or edited your menu, you must now use the SETBOOTS action under Actions. For example, if your boots are called RainyBoots, you assign them with the following action: [SETBOOTS] RainyBoots
Boots particle
Certain boots with permission
To get certain boots only with a certain permission you have to edit the menu (GUI) where you select the boots. Then you must use the [PERMISSION] action before the actions that this permission requires are executed. Example:
Set Boots leather color
Changing the color of leather boots is easy. Just add a double dot to the LEATHER_BOOTS material and then add the color. For example: LEATHER_BOOTS:YELLOW
Custom commands
Creating a menu (GUI)
To create a menu, you must create a new file in the EffectBoots/Menus/ folder, for example test.yml. You can open the menu either with the command /EffectBoots opengui test or with the action [MENU] test.
Fill item in menus (GUIs)
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