π§How to configure
Disable boots in certain world
DisabledWorlds:
- gameworld #World name
- nether_world #Another world name
An infinite number of worlds can be entered.
Costomize selector entity
Selector:
Name: '&3&lBoots selector' #Name of the entity.
Entity: VILLAGER #Type of the entity.
Baby: false #The entity should be a baby if possible.
Actions: #Actions that are executed.
- '[MENU] bootsbrowse'
Create, remove ore edit boots
Assign boots
For example, after you have created new boots, you have to give them to the player. To do this, you can use the integrated GUI (menu) function to assign boots to a player by clicking on them. To do this, open the Menus folder in the EffectBoots folder and either create a new menu or edit an existing one. If you have created or edited your menu, you must now use the SETBOOTS action under Actions. For example, if your boots are called RainyBoots, you assign them with the following action: [SETBOOTS] RainyBoots
Boots particle
RainyBoots: #Boots group name.
Name: '&bRainyBoots' #Item display name.
Material: LEATHER_BOOTS:AQUA #Item material.
Glow: false #Makes the item glow. (Enchant effect)
Particle: #Particles that are shown when walk or sneak.
Walk: #Behavior of the walk particle.
Type: WATER_SPLASH #Which particles should be displayed.
Amount: 5 #Amount of particles.
Height: 0.1 #Height of the particles (starts at the feet).
Effect: SIMPLE #What effect should the particles have.
Sneak: #Behavior of the sneak particle.
Type: DRIP_WATER
Amount: 3
Height: 1.8
Effect: RANDOM
Certain boots with permission
To get certain boots only with a certain permission you have to edit the menu (GUI) where you select the boots. Then you must use the [PERMISSION] action before the actions that this permission requires are executed. Example:
CookieBoots:
Slot: 14
Name: '&cCookieBoots &6(VIP)'
Material: LEATHER_BOOTS:MAROON
Glow: false
Actions:
- '[CLOSE]'
- '[PERMISSION] effectboots.cookieboots#&cThis boots is only for &6VIP &cplayers.'
- '[SETBOOTS] CookieBoots'
- '[MESSAGE] &aThe selected boots were equipped.'
Set Boots leather color
Changing the color of leather boots is easy. Just add a double dot to the LEATHER_BOOTS material and then add the color. For example: LEATHER_BOOTS:YELLOW
Custom commands
CustomCommands:
boots: #Main command.
Aliases: #Other commands that execute the main command.
- boot
- shoes
Actions: #Actions that are executed.
- '[MESSAGE] &7Boots menu opens...'
- '[MENU] bootsbrowse'
Creating a menu (GUI)
To create a menu, you must create a new file in the EffectBoots/Menus/ folder, for example test.yml. You can open the menu either with the command /EffectBoots opengui test or with the action [MENU] test.
Slots: 9 #How many slots should the menu have? (9, 18, 27, 36, 45, 54)
Title: Boost #Menu title.
Items: #The items that are displayed in the menu.
GhostBoots: #Item group name.
Slot: 21 #Item slot.
Name: '&fGhostBoots' #Item display name.
Material: LEATHER_BOOTS:GRAY #Item material.
Glow: false #Makes the item glow. (Enchant effect)
Actions: #Actions that are executed.
- '[CLOSE]'
- '[SETBOOTS] GhostBoots'
- '[MESSAGE] &aThe selected boots were equipped.'
Lore: #Item lore.
- '&7Barely seen, never forgotten.'
- '&7Silent, spectral, stylish.'
- '&r'
- '&eClick to equip!'
YoloBoots:
Slot: 22
Name: '&1YoloBoots'
Material: LEATHER_BOOTS:BLUE
Glow: false
Actions:
- '[CLOSE]'
- '[SETBOOTS] YoloBoots'
- '[MESSAGE] &aThe selected boots were equipped.'
Lore:
- '&7Fearless fashion for'
- '&7bold adventurers.'
- '&r'
- '&eClick to equip!'
Fill item in menus (GUIs)
fill: #Item group name.
Slot: -1 #Item is set everywhere where there is no item.
Name: '&r' #Item display name.
Material: GRAY_STAINED_GLASS_PANE #Item material.
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