πŸ”§How to configure

Welcome | Goodbye

Welcome:
  Admin: #Rank name
    Display: '&4%player% &6joined the lobby!' #The message that is displayed.
    Permission: lobbysystem.admin #The permission you need to be announced.
  VIP:
    Display: '&6%player% &6joined the lobby!'
    Permission: lobbysystem.vip
  Player:
    Display: '&7%player% &6joined the lobby!'
    #If no permission is entered, this rank name is used as the normal
    #rank, i.e. this is displayed each time a player joins / leaves.
Goodbye:
  Admin:
    Display: '&4%player% &6left the lobby!'
    Permission: lobbysystem.admin
  VIP:
    Display: '&6%player% &6left the lobby!'
    Permission: lobbysystem.vip
  Player:
    Display: '&7%player% &6left the lobby!'

Random lobby

The LobbySystem only searches for warps that start with this word, for example if you have warps with the name lobby-1, lobby-2, lobby-3 the LobbySystem selects a random warp and so you end up in a random lobby.


Chat | Also with custom textures

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Example of custom textures in the chat


Tab | Also with custom textures

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Example of custom textures in the tab


Scoreboard


Automatic repeating actions


Custom commands


Create items

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To learn more about using custom skull skin (head), click here. To display custom items from ItemsAdder, you must use the following formatting for example: iaspecial_swords:guitar_sword | (From which content folder):(Which item from the items folder)


Creating a menu (GUI)

To create a menu, you must create a new file in the LobbySystem3/Menus/ folder, for example test.yml. You can open the menu either with the command /LobbySystem opengui test or with the action [MENU] test.

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To learn more about using custom skull skin (head), click here. To display custom items from ItemsAdder in a GUI, you must use the following formatting for example: iaspecial_swords:guitar_sword | (From which content folder):(Which item from the items folder)


Create own pets

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Animated items in GUI

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The animation is mainly created in the material column. Example: Material: MATERIAL,SECONDS;MATERIAL,SECONDS;...

Example animation

Fill item in menus (GUIs)


Create a jumppad (Launchpad)

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