πŸ”§How to configure

Welcome | Goodbye

Welcome:
  Admin: #Rank name
    Display: '&4%player% &6joined the lobby!' #The message that is displayed.
    Permission: lobbysystem.admin #The permission you need to be announced.
  VIP:
    Display: '&6%player% &6joined the lobby!'
    Permission: lobbysystem.vip
  Player:
    Display: '&7%player% &6joined the lobby!'
    #If no permission is entered, this rank name is used as the normal
    #rank, i.e. this is displayed each time a player joins / leaves.
Goodbye:
  Admin:
    Display: '&4%player% &6left the lobby!'
    Permission: lobbysystem.admin
  VIP:
    Display: '&6%player% &6left the lobby!'
    Permission: lobbysystem.vip
  Player:
    Display: '&7%player% &6left the lobby!'

Random lobby

The LobbySystem only searches for warps that start with this word, for example if you have warps with the name lobby-1, lobby-2, lobby-3 the LobbySystem selects a random warp and so you end up in a random lobby.


Chat | Also with custom textures

Example of custom textures in the chat


Tab | Also with custom textures

Example of custom textures in the tab


Scoreboard


Automatic repeating actions


Custom commands


Create items

To learn more about using custom skull skin (head), click here. To display custom items from ItemsAdder, you must use the following formatting for example: iaspecial_swords:guitar_sword | (From which content folder):(Which item from the items folder)


Creating a menu (GUI)

To create a menu, you must create a new file in the LobbySystem3/Menus/ folder, for example test.yml. You can open the menu either with the command /LobbySystem opengui test or with the action [MENU] test.

To learn more about using custom skull skin (head), click here. To display custom items from ItemsAdder in a GUI, you must use the following formatting for example: iaspecial_swords:guitar_sword | (From which content folder):(Which item from the items folder)


Create own pets


Animated items in GUI

The animation is mainly created in the material column. Example: Material: MATERIAL,SECONDS;MATERIAL,SECONDS;...

Example animation

Fill item in menus (GUIs)


Create a jumppad (Launchpad)

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