How to configure
Welcome | Goodbye
Welcome:
Admin: #Rank name
Display: '&4%player% &6joined the lobby!' #The message that is displayed.
Permission: lobbysystem.admin #The permission you need to be announced.
VIP:
Display: '&6%player% &6joined the lobby!'
Permission: lobbysystem.vip
Player:
Display: '&7%player% &6joined the lobby!'
#If no permission is entered, this rank name is used as the normal
#rank, i.e. this is displayed each time a player joins / leaves.
Goodbye:
Admin:
Display: '&4%player% &6left the lobby!'
Permission: lobbysystem.admin
VIP:
Display: '&6%player% &6left the lobby!'
Permission: lobbysystem.vip
Player:
Display: '&7%player% &6left the lobby!'
Random lobby
Other:
RandomLobby:
Filter: lobby #Only warps that start with this term.
The LobbySystem only searches for warps that start with this word, for example if you have warps with the name lobby-1, lobby-2, lobby-3 the LobbySystem selects a random warp and so you end up in a random lobby.
Chat
Chat:
Global: #This chat format is used when you are not in a lobby.
Prefix: '%vault-prefix%' #Prefix that is displayed in the chat.
Suffix: '' #Suffix that is displayed in the chat.
Display: '%player%&r: %message%' #How the chat format is shown.
Admin: #Rank name
Prefix: '&7[&4Admin&7]'
Suffix: '&7[Boss]'
Display: '%player%&r: %message%'
Permission: lobbysystem.admin
VIP:
Prefix: '&7[&6VIP&7]'
Suffix: ''
Display: '%player%&r: %message%'
Permission: lobbysystem.vip
Player:
Prefix: '&7[&8Player&7]'
Suffix: ''
Display: '%player%&r: %message%'
#If no permission is entered, this rank name is used as the normal
#rank, i.e. this is displayed if the player has no permission.
Tab
Tab:
Admin: #Rank name
Prefix: '&7[&4Admin&7]' #Prefix that is displayed before the name.
Suffix: '&7[Boss]' #Suffix that is displayed after the name.
Nametag: '&c' #The color used for the name is also used over the player's head.
Permission: lobbysystem.admin #Permission you need to get this rank.
Priority: 1 #Set the height in the tab of the rank the higher the further down.
VIP:
Prefix: '&7[&6VIP&7]'
Suffix: ''
Permission: lobbysystem.vip
Priority: 2
Player:
Prefix: '&7[&8Player&7]'
Suffix: ''
Priority: 3
#If no permission is entered, this rank name is used as the normal
#rank, i.e. this is displayed if the player has no permission.
Scoreboard
Scoreboard:
Refresh: #Refresh rate in milliseconds.
Title: 60 #How quickly should the scoreboard title be updated?
Lines: 120 #How quickly should the scoreboard lines be updated?
Title: #Scoreboard title, if you enter more than one it will be updated in the speed you entered in Refresh Title.
- '&bLobbySystem 3'
- '&1LobbySystem 3'
- '&9LobbySystem 3'
- '&3LobbySystem 3'
Lines: #Scoreboard lines, with "||" in the same line you create another text in the same line, is updated after Refresh Lines.
- '&6Welcome to the server %player%!||&aWelcome to the server %player%!||&eWelcome to the server %player%!'
- '&6Your lobby: %lobby%'
- '&6Coins: &e%vault-economy%||&6Rank: %vault-prefix%'
- '&6Players in your lobby: &e%lobbyplayers%||&6Players in all lobbies: &e%lobbyallplayers%'
Automatic repeating actions
AutoRepeat:
news: #Name of the group.
Repeat: 60 #In how many seconds it should repeat.
Actions: #The actions that are to be executed.
- '[ACTIONBAR] &aWelcome to the server, have fun!'
- '[MESSAGE] &aIf you have any questions, please contact support.'
newsbossbar:
Repeat: 120
Actions:
- '[BOSSBAR] &3This is a cool BossBar!#50#GREEN'
Custom commands
CustomCommands:
hello: #Main command.
Aliases: #Other commands that execute the main command.
- hey
Actions: #Actions that are executed.
- '[MESSAGE] &aHello back!'
- '[ACTIONBAR] &6Hello back!'
sun:
Aliases:
- sunshine
Actions:
- '[PERMISSION] lobbysystem.sun#&cYou do not have permission for this.'
- '[COMMAND] /weather clear'
- '[MESSAGE] &aThe weather is beautiful again.'
Create items
Items:
holyApple: #Item group name.
Slot: 3 #Item slot.
Name: '&6Holy Apple' #Item display name.
Material: APPLE #Item material.
Glow: false #Makes the item glow. (Enchant effect)
Amount: 1 #Item amount.
Actions: #Actions that are executed.
- '[CONSOLE] give @p minecraft:golden_apple 1'
- '[MESSAGE] &6Have fun with the Holy Apple.'
Lore: #Item lore.
- '&2Right-click on the item.'
Creating a menu (GUI)
To create a menu, you must create a new file in the LobbySystem3/Menus/ folder, for example test.yml. You can open the menu either with the command /LobbySystem opengui test or with the action [MENU] test.
Slots: 9 #How many slots should the menu have? (9, 18, 27, 36, 45, 54)
Title: Lobby switcher #Menu title.
Items: #The items that are displayed in the menu.
lobby1: #Item group name.
Slot: 3 #Item slot.
Name: '&aLobby 1' #Item display name.
Material: NETHER_STAR #Item material.
Glow: false #Makes the item glow. (Enchant effect)
Actions: #Actions that are executed.
- '[COMMAND] /lobbysystem warp lb1'
Lore: #Item lore.
- '&ePlayers: %lobbyplayers-lb1%'
lobby2:
Slot: 6
Name: '&aLobby 2'
Material: NETHER_STAR
Glow: false
Actions:
- '[COMMAND] /lobbysystem warp lb2'
Lore:
- '&ePlayers: %lobbyplayers-lb2%'
Create own pets
Pets can only be created via menus (GUIs)!
enderman: #Name of the pet.
Slot: 12 #Item slot.
Name: '&aEnderman' #Item display name.
Material: ENDERMAN_SPAWN_EGG #Item material.
Actions: #Actions that are executed.
- '[CLOSE]'
- '[BUY] 0###[EQUIP:pet] enderman' #Actions to set this entity as pet. (MUST BE THE SAME AS PET NAME)
Animated items in GUI
The animation is mainly created in the material column. Example: Material: MATERIAL,SECONDS;MATERIAL,SECONDS;...
bedwars: #Item group name.
Slot: 13 #Item slot.
Name: '&aBedWars' #Item display name.
Material: RED_BED,3;GREEN_BED,3 #Material,seconds;Next Material
Actions:
- '[COMMAND] /lobbysystem warp bedwars'
- '[CLOSE]'
Lore:
- '&8Test lore'
Fill item in menus (GUIs)
fill: #Item group name.
Slot: -1 #Item is set everywhere where there is no item.
Name: '&r' #Item display name.
Material: GRAY_STAINED_GLASS_PANE #Item material.
Create a jumppad (Launchpad)
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